3GPP TR 26.501 Change Request Summary
Document Information
- CR Number: Pseudo CR for TR 26.958 v0.1.1
- Category: B (addition of feature)
- Release: Rel-20
- Work Item: FS_3DGS_MED
- Source: Samsung Electronics Co. Ltd.
Purpose
This CR addresses the mapping of 3D Gaussian Splatting (3DGS) services to 3GPP services and specifications for the Client-Server configuration. This complements the existing All-in-UE configuration mapping.
Main Technical Contributions
Clause 10.2: Client-Server Configuration Mapping
The CR introduces a comprehensive mapping table that defines how different 3DGS workflow functions map to existing 3GPP services when operating in a Client-Server configuration. In this configuration, 3DGS is delivered as either an interactive XR service or 6DoF media streaming.
Content Generation
- UE-side 2D Capture: Maps to Media-Aware Application (TS 26.501) and Split Rendering Client (TS 26.565)
- Network-side 3DGS Generation: Maps to (Edge) Media AS of Media Delivery architecture (TS 26.501), including:
- 3DGS scene generation from 2D capture
- Dynamic 3DGS content
- Region-based parts of 3DGS scenes
Caching
- 3DGS Model and Tile Caching: Utilizes 5G Edge CDN infrastructure
Delivery
- Streaming/Real-time Communication: Supports tiled LOD streaming using:
- Adaptive media delivery protocols (DASH, HLS, RTP, QUIC)
- Partial delivery or on-demand streaming
- 3GPP Mapping: (Edge) Media AS and Media Access Function (TS 26.501), Split Rendering Server (TS 26.565)
Network Rendering
- Edge Rendering: Partial or full network edge rendering
- 3GPP Mapping: (Edge) Media AS (TS 26.501) and Split Rendering Server (TS 26.565)
UE Rendering/Playback
- Client-side Rendering: Maps to Media-Aware Application (TS 26.501) and Split Rendering Client (TS 26.565)
Pose/LOD Reporting
- Uplink Reporting: Maps to:
- Media-Aware Application (TS 26.501) and Split Rendering Client (TS 26.565) for pose/LOD capture
- Real-time/conversational service interfaces (TS 26.506) for transfer of pose and LOD information to generate view/LOD dependent 3DGS content
5G QoS Considerations (NOTE 1)
The CR identifies key 5G QoS requirements for 3DGS service delivery (marked as FFS for final determination):
Performance Requirements
- High bit rates/bandwidth/throughput: Leveraging 3GPP eMBB
- Low to Ultra Low Latencies: Utilizing 5G URLLC
- Low jitter delivery
XR-Specific QoS Features
- New 5QI for XR services
- PDU Set based QoS with parameters:
- PDU Set Error Rate
- PDU Set Delay Budget
- PDU Set Size
- Alternative QoS Profiles
Network Architecture Features
- Service Stability: Using 5G Network Slicing (e.g., dedicated network slice for 3DGS delivery) per TS 23.501
- Edge Computing: Caching with edge CDNs and network processing (generation, rendering) per TS 26.501 and TS 23.558
- Multicast/Broadcast: Distribution to multiple users per TS 26.502
Additional Considerations (NOTE 2)
For Avatar-related 3DGS services, TS 26.264 may be applicable.
Impact
This CR completes the study on mapping 3DGS to 3GPP services by addressing the Client-Server configuration, which is essential for network-assisted 3DGS delivery scenarios including edge rendering and adaptive streaming use cases.