Pseudo-CR on Dancer Example for Dynamic 3DGS Content Use Case
This contribution proposes adding a detailed dancer scenario example to TR 26.958 as an illustrative use case for Dynamic 3D Gaussian Splatting (3DGS) content. The document is submitted by Pengcheng Laboratory and China Mobile Com. Corporation for SA4 Meeting #135.
The contribution expands the existing Dynamic 3DGS content use case description with the following key characteristics:
The contribution introduces a comprehensive dancer performance example with the following technical specifications:
Scene Representation:
- Dynamic 3DGS sequence representing dance performance captured over short temporal interval
- Time-indexed sequence of 3D Gaussian splats encoding:
- Continuous body motion
- Pose transitions
- Expressive gestures of one or multiple dancers
- Relevant stage elements
Playback Characteristics:
- UE receives successive temporal segments
- Real-time rendering preserving temporal continuity and rhythm
- Motion evolution according to encoded timeline
- Spatial structure coherence maintained across frames
User Interaction Model:
- Viewpoint Adjustment: Interactive control within constrained navigation volume derived from original capture setup
- Permitted Operations: Limited rotation, translation, or zoom
- Benefits: Enhanced perception of choreography, spatial relationships between performers, and fine-grained motion details
- Constraints: Visual consistency ensured while avoiding out-of-distribution views
Navigation Paradigm:
- Temporal Navigation: Driven by playback timeline (time-continuous)
- Spatial Navigation: User-controlled within permitted range
- Combined Experience: Time-continuous playback with interactive viewpoint exploration
The contribution explicitly defines the following scope boundaries:
In Scope:
- Delivery of pre-recorded sequences
- Decoding of dynamic 3DGS content
- Real-time rendering on mobile devices
- On-demand streaming or file download
Out of Scope:
- Live dynamic 3DGS capturing and delivery (may be considered later depending on feasibility)
- Capture processes
- Real-time communication
The use case specifically targets:
- Human-centric 3D Gaussian scene reconstruction
- Capturing intricate details of human motion and dynamic appearance changes within confined volume
- Reference implementation for evaluating 3DGS rendering performance on mobile devices
- High-fidelity character rendering
The contribution includes Figure 5.x illustrating the dancer scenario, showing time-indexed dynamic 3DGS sequence playback with temporal progression preservation and user viewpoint adjustment capabilities within the allowed navigation volume.