Summary of S4-260140: Sport Example for Dynamic 3DGS Content Use Case
Document Overview
This change request proposes adding a sports scenario example to TR 26.958 to illustrate the Dynamic 3DGS (3D Gaussian Splatting) content use case. The contribution is from Pengcheng Laboratory and China Mobile, targeting the FS_3DGS_MED study item.
Main Technical Contributions
Use Case Enhancement - Dynamic 3DGS Content (Section 5.4)
Core Use Case Description (Section 5.4.1)
The document enhances the existing Dynamic 3DGS content use case description with the following key characteristics:
- Content Type: Time-varying 3DGS content depicting dynamic subjects/scenes (performers, dancers, singers, exhibitions, bands, sport actions)
- Rendering Approach: Real-time rendering of 3DGS content sequences on the UE
- Network Support: Delivery and rendering may be assisted through:
- Partial delivery mechanisms
- Network-assisted rendering
- User Interaction: Viewpoint adjustment within a constrained navigation volume while the scene changes dynamically
- Rendering Primitive: 3D Gaussian splats (as opposed to textured meshes or voxels used in volumetric video)
Scope Definition
- Primary Focus: Delivery, decoding, and real-time rendering of pre-recorded dynamic 3DGS sequences
- On-demand streaming
- File download scenarios
- Future Consideration: Live dynamic 3DGS capturing and delivery (feasibility-dependent, later stage)
- Alignment: Corresponds to TR 26.928 Use Case 3: Streaming of Immersive 6DoF (non-live/on-demand variant)
Sports Action Example
Scenario Description
The CR introduces a basketball game segment as an illustrative example (Figure 5.1):
- Content Representation: Dynamic scene encoding both:
- Evolving motion of players
- Surrounding environment
- Represented as time-indexed sequence of 3D Gaussian splats
Playback Characteristics
Navigation Constraints
- Temporal Navigation: Driven by playback timeline
- Spatial Navigation:
- User-controlled within permitted range
- Constrained to allowed-view volume derived from original capture configuration
- Ensures visual coherence and avoids out-of-distribution views
- Combined Interaction: Time-continuous playback with interactive viewpoint exploration
Technical Significance
This contribution provides a concrete, large-scale example for Dynamic 3DGS content use cases, specifically addressing:
- Wide-area environments with complex background dynamics
- Fast-moving subjects (athletes)
- Traffic analysis requirements for extensive 3DGS environments
- Requirement derivation for the FS_3DGS_MED study
The sports scenario serves as a representative example for understanding delivery, rendering, and interaction requirements for dynamic 3DGS content in challenging real-world conditions.