S4-260140 - AI Summary

[FS_3DGS_MED] Pseudo-CR on Sport Example for Dynamic 3DGS Content Use Case

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Summary of S4-260140: Sport Example for Dynamic 3DGS Content Use Case

Document Overview

This change request proposes adding a sports scenario example to TR 26.958 to illustrate the Dynamic 3DGS (3D Gaussian Splatting) content use case. The contribution is from Pengcheng Laboratory and China Mobile, targeting the FS_3DGS_MED study item.

Main Technical Contributions

Use Case Enhancement - Dynamic 3DGS Content (Section 5.4)

Core Use Case Description (Section 5.4.1)

The document enhances the existing Dynamic 3DGS content use case description with the following key characteristics:

  • Content Type: Time-varying 3DGS content depicting dynamic subjects/scenes (performers, dancers, singers, exhibitions, bands, sport actions)
  • Rendering Approach: Real-time rendering of 3DGS content sequences on the UE
  • Network Support: Delivery and rendering may be assisted through:
  • Partial delivery mechanisms
  • Network-assisted rendering
  • User Interaction: Viewpoint adjustment within a constrained navigation volume while the scene changes dynamically
  • Rendering Primitive: 3D Gaussian splats (as opposed to textured meshes or voxels used in volumetric video)

Scope Definition

  • Primary Focus: Delivery, decoding, and real-time rendering of pre-recorded dynamic 3DGS sequences
  • On-demand streaming
  • File download scenarios
  • Future Consideration: Live dynamic 3DGS capturing and delivery (feasibility-dependent, later stage)
  • Alignment: Corresponds to TR 26.928 Use Case 3: Streaming of Immersive 6DoF (non-live/on-demand variant)

Sports Action Example

Scenario Description

The CR introduces a basketball game segment as an illustrative example (Figure 5.1):

  • Content Representation: Dynamic scene encoding both:
  • Evolving motion of players
  • Surrounding environment
  • Represented as time-indexed sequence of 3D Gaussian splats

Playback Characteristics

  • Temporal Handling:
  • UE receives successive temporal segments
  • Continuous rendering to preserve temporal progression

  • Spatial Navigation:

  • User-controlled viewpoint adjustments including:
    • Limited rotation
    • Translation
    • Zoom
  • Enables observation from different perspectives without altering temporal sequence

Navigation Constraints

  • Temporal Navigation: Driven by playback timeline
  • Spatial Navigation:
  • User-controlled within permitted range
  • Constrained to allowed-view volume derived from original capture configuration
  • Ensures visual coherence and avoids out-of-distribution views
  • Combined Interaction: Time-continuous playback with interactive viewpoint exploration

Technical Significance

This contribution provides a concrete, large-scale example for Dynamic 3DGS content use cases, specifically addressing:

  • Wide-area environments with complex background dynamics
  • Fast-moving subjects (athletes)
  • Traffic analysis requirements for extensive 3DGS environments
  • Requirement derivation for the FS_3DGS_MED study

The sports scenario serves as a representative example for understanding delivery, rendering, and interaction requirements for dynamic 3DGS content in challenging real-world conditions.

Document Information
Source:
Pengcheng Laboratory, China Mobile Com. Corporation
Type:
pCR
For:
Approval
Original Document:
View on 3GPP
Title: [FS_3DGS_MED] Pseudo-CR on Sport Example for Dynamic 3DGS Content Use Case
Agenda item: 9.6
Agenda item description: FS_3DGS_MED (Study on 3D Gaussian splats)
Doc type: pCR
For action: Approval
Release: Rel-20
Specification: 26.958
Version: 0.1.1
Related WIs: FS_3DGS_MED
Spec: 26.958
Contact: chaofan he
Uploaded: 2026-02-03T12:18:54.170000
Contact ID: 107635
TDoc Status: noted
Reservation date: 03/02/2026 12:08:50
Agenda item sort order: 41