New SID on Dynamic Mesh for mobile
This is a New Study Item Description (SID) for Release 20 proposing a study on Dynamic Mesh for mobile applications. The work item is classified as a Study and is a child of the parent work item FS_Beyond2D (Evaluation and Characterization of Beyond 2D Video Formats and Codecs).
Prosumer Content Production
- New AI-based production tools may enable volumetric video production for single persons with reduced camera counts
- Simple camera setups with cloud-based AI post-production could enable social media producers to adopt this format
- Market solutions and attainable visual quality need study
Real-time Production
- Volumetric video enhances live events (concerts, sports training)
- Real-time production and compression feasibility needs investigation
- Attainable visual quality for live scenarios requires study
MPEG V-DMC Standardization
- MPEG finalized V-DMC (ISO/IEC 23090-29) in July 2025, to be published beginning 2026
- Reference software available since October 2025
- MPEG mesh metric tools and renderer available for objective and subjective testing
Mobile Implementation
- First V-DMC implementations on mobile devices demonstrated but not documented
- Implementation aspects (pixel rate limitations, number of video decoders) need study
Format Comparison
- Dense dynamic point clouds can also represent volumetric video
- Comparative study of dynamic mesh vs. dense dynamic point cloud needed (pros/cons, quality, implementation)
AI-Generated Content
- Dynamic mesh increasingly generated via AI (from text prompts or images)
- Quality assessment beyond geometric quality needed (motion naturalness, frame transitions, visual fatigue)
- No existing objective metrics or subjective methodologies for no-reference evaluation
- Framework needed for assessing AI-generated dynamic meshes without reference models
Comprehensive Format Coverage
- With dense dynamic point clouds studied in TR 26.956 and Gaussian Splat study ongoing, studying dynamic mesh would complete coverage of three relevant volumetric video formats
Offline Prosumer Production
- Study dynamic mesh content generation for offline production in prosumer use cases (e.g., social media)
- Focus on limited camera setups (e.g., less than 5 cameras)
- Include offline production and compression aspects
Real-time Services
- Study dynamic mesh for real-time services (e.g., live concerts, live sports training in social media)
- Include real-time compression aspects
- NOTE 1: Avatar-mesh-based real-time communication is explicitly out of scope
NOTE 2: The study should:
- Reuse existing performance results from MPEG or other SDOs that fit the 3GPP evaluation framework
- Consider communication with MPEG for potential further evaluation on selected topics
- May initiate evaluation independently of MPEG if needed
This SID proposes a comprehensive study of dynamic mesh for mobile applications, covering production (both prosumer and real-time), compression evaluation using MPEG V-DMC, implementation aspects, format comparison with alternatives like dense dynamic point clouds, and novel quality assessment frameworks for AI-generated content without reference models. The study aims to complete the volumetric video format landscape and identify gaps for potential normative work.