[FS_Q4RTC_MED] Application scenario: Conference using QUIC-based media protocols for RTC
This contribution addresses the Study on QUIC-based media delivery for real-time communication and services (FS_Q4RTC_MED). The focus is on identifying and documenting relevant application scenarios for evaluating QUIC-based media delivery protocols, specifically for conference applications in real-time communication services.
Addition of normative reference:
- [X.1] 3GPP TR 22.870: "Study on 6G Use Cases and Service Requirements"
The contribution defines a conference application scenario enabling multiple UEs (smartphones, tablets, smart glasses) to participate in real-time interactive sessions from web-based or native clients. Key characteristics include:
- Support for audio, video, haptic media and data sharing (chat, presence, screen-sharing metadata)
- Reliable control signaling and non-media data
- Low latency and continuity prioritization for media delivery
- Support for different browsers and dedicated applications
Architecture characteristics:
- Media streams (audio/video/haptic) from all participants sent to central conferencing server
- Server includes composition function/media mixer
- Mixer combines different input streams into single composite output stream per session
- All UEs receive identical combined/mixed streams
- Control and signaling messages exchanged between UEs and conferencing server
Functional aspects:
- Capability and state exchange between all parties
- Dynamic adaptation by media mixer to changes (resolution, video source)
- Server manages admission of new participants
Architecture characteristics:
- Participants subscribe to audio/video streams published by remote participants
- Central conferencing server manages subscription and publish mechanisms
- Dynamic subscription model: UEs can subscribe to one or more streams, changeable over time
- Composition performed on UE side
Example scenarios:
- UE1 subscribes to all audio and video streams from other UEs
- UE2 subscribes selectively (e.g., video from UE1, audio from UE1/UE3/UE4)
- Dynamic changes supported (e.g., UE2 later subscribes to UE4 video)
The contribution maps the two conference architectures to specific use cases from TR 22.870:
The contribution provides rationale for QUIC-based transport for immersive use cases based on alignment with TR 22.870 requirements:
Key requirements addressed:
- Low latency
- Bidirectional communication
- High reliability
- Multi-modal traffic support
- Strong security
QUIC protocol advantages:
- Encrypted-by-default communication
- Stream multiplexing without head-of-line blocking
- Robustness to packet loss and network variability
- Built-in standardized congestion control and loss recovery mechanisms
These characteristics make QUIC suitable for interactive and immersive communication application scenarios.