Meeting: TSGS4_135_India | Agenda Item: 7.6
1 document found
| TDoc Number | Source | Title | Summarie |
|---|---|---|---|
| HEAD acoustics GmbH |
Reproduction of immersive scenes for testing
|
Summary of S4-260109: Reproduction of Immersive Scenes for TestingIntroduction and BackgroundThis discussion paper from HEAD acoustics addresses challenges in testing immersive capture performance of UEs under the ATIAS_Ph3-MED work item. While ATIAS_Ph2 introduced acoustic tests for transparent UE capture using ETSI TS 103 224's 8.0/8.1-channel loudspeaker arrays, these systems lack sufficient spatial accuracy for immersive capture testing. 3GPP SA4 has liaised with ETSI TC STQ to extend ETSI TS 103 224 for immersive scene reproduction using higher-dimensional microphone and loudspeaker arrays. However, several open questions remain regarding implementation. Use Cases and Test SetupsThe paper identifies three physical/acoustical test setups currently defined in TS 26.260:
Each setup covers both user capture and spatial capture scenarios (conversational vs. non-conversational services). Open Questions Raised:
Test Complexity ConsiderationsThe document acknowledges that accurate immersive scene reproduction requires higher complexity than mono telephony UE testing. The IVAS codec supports formats like HOA3, establishing minimum reproduction system requirements. The general principle proposed is that "immersive playback capabilities" should preferably exceed the "immersive capture capabilities" of the UE under test. Complexity Adaptation Examples:Table-mounted UE with HOA3 capture: - Since a test table is part of the setup, a loudspeaker array covering only a half-sphere might be sufficient Handheld hands-free UE: - State-of-the-art mobile phones in coming years will likely have only ~5-6 microphones - May not support capture/render/transmission of real HOA3 - Question raised whether sound field simulation systems must reproduce HOA4 accurately for such devices Audio Material for TestingSimilar to recent transparent capture testing extensions in TS 26.260, a range of immersive scenes should be tested. ETSI TS 103 224 provides an audio material database for this purpose. Identified Challenges:
ConclusionThe paper highlights challenges in introducing immersive sound field reproduction for testing UE capture performance—a major goal of ATIAS_Ph3-MED. Some open questions may be resolved quickly through discussion, while others require further investigation. The source specifically invites delegates to contribute audio material for testing (with license terms/conditions to be confirmed). |
Total Summaries: 1 | PDFs Available: 1