Meeting: TSGS4_135_India | Agenda Item: 18.1
2 documents found
New SID on Dynamic Mesh for mobile
This is a New Study Item Description (SID) for Release 20 proposing a study on Dynamic Mesh for mobile applications. The work item is classified as a Study and is a child of the parent work item FS_Beyond2D (Evaluation and Characterization of Beyond 2D Video Formats and Codecs).
Prosumer Content Production - New AI-based production tools may enable volumetric video production for single persons with reduced camera counts - Simple camera setups with cloud-based AI post-production could enable social media producers to adopt this format - Market solutions and attainable visual quality need study
Real-time Production - Volumetric video enhances live events (concerts, sports training) - Real-time production and compression feasibility needs investigation - Attainable visual quality for live scenarios requires study
MPEG V-DMC Standardization - MPEG finalized V-DMC (ISO/IEC 23090-29) in July 2025, to be published beginning 2026 - Reference software available since October 2025 - MPEG mesh metric tools and renderer available for objective and subjective testing
Mobile Implementation - First V-DMC implementations on mobile devices demonstrated but not documented - Implementation aspects (pixel rate limitations, number of video decoders) need study
Format Comparison - Dense dynamic point clouds can also represent volumetric video - Comparative study of dynamic mesh vs. dense dynamic point cloud needed (pros/cons, quality, implementation)
AI-Generated Content - Dynamic mesh increasingly generated via AI (from text prompts or images) - Quality assessment beyond geometric quality needed (motion naturalness, frame transitions, visual fatigue) - No existing objective metrics or subjective methodologies for no-reference evaluation - Framework needed for assessing AI-generated dynamic meshes without reference models
Comprehensive Format Coverage - With dense dynamic point clouds studied in TR 26.956 and Gaussian Splat study ongoing, studying dynamic mesh would complete coverage of three relevant volumetric video formats
Offline Prosumer Production - Study dynamic mesh content generation for offline production in prosumer use cases (e.g., social media) - Focus on limited camera setups (e.g., less than 5 cameras) - Include offline production and compression aspects
Real-time Services - Study dynamic mesh for real-time services (e.g., live concerts, live sports training in social media) - Include real-time compression aspects - NOTE 1: Avatar-mesh-based real-time communication is explicitly out of scope
NOTE 2: The study should: - Reuse existing performance results from MPEG or other SDOs that fit the 3GPP evaluation framework - Consider communication with MPEG for potential further evaluation on selected topics - May initiate evaluation independently of MPEG if needed
This SID proposes a comprehensive study of dynamic mesh for mobile applications, covering production (both prosumer and real-time), compression evaluation using MPEG V-DMC, implementation aspects, format comparison with alternatives like dense dynamic point clouds, and novel quality assessment frameworks for AI-generated content without reference models. The study aims to complete the volumetric video format landscape and identify gaps for potential normative work.
Proposed Timeplan for FS_DMesh_MED
This contribution proposes a work plan for the Study Item "Beyond 2D Video Phase 2" (FS_Beyond2D_Ph2), which focuses on dynamic mesh technologies for mobile applications. The document has been revised from an earlier version (S4-260139) with updated timelines and refined objectives.
The study encompasses five main technical areas: