Meeting: TSGS4_135_India | Agenda Item: 10.7
12 documents found
[FS_Q4RTC_MED] Draft TR 26.836 v0.0.1
This is an initial skeleton document for a Technical Report studying the application of QUIC-based media delivery protocols to 3GPP Real-Time Communication (RTC) systems. The document is in its early draft stage (V0.0.1) and contains primarily editor's notes outlining the intended structure and scope of the study.
The study aims to evaluate QUIC-based media delivery protocols for integration into the 3GPP RTC system, examining their applicability, benefits, limitations, and potential architectural impacts.
Objective: Survey and document existing and emerging QUIC-based media delivery protocols.
Planned Content: - Individual protocol descriptions including: - Introduction and features - Benefits and limitations from RTC perspective - Current applications - Summary and comparison of surveyed protocols
Note: Comparison with existing RTC system will be addressed in the evaluation clause rather than here.
This clause forms the core technical contribution, structured into three main evaluation dimensions:
Scope of Analysis: - Impacts on RTC media delivery architecture (TS 26.506) - Impacts on 5G Core Network architecture (TS 23.501) - Impacts on UE implementations
Per-Protocol Analysis: - Applicability to defined application scenarios - Potential architectural enhancements required for integration - Advantages and disadvantages for each scenario - Summary of findings
Methodology: - Utilizes test framework from TR 26.934 ("Test platform for media delivery technologies")
Content: - Definition of appropriate performance metrics for QUIC-based protocols - Per-protocol evaluation including: - Evaluation conditions - Results obtained using TR 26.934 framework
Conditional Scope: This clause will only be populated if QUIC-based protocols are found beneficial based on Clause 5 evaluation.
Planned Content: - Potential integration scenarios - Candidate solutions for integration - Summary of solutions including: - Evaluation/comparison of solutions - Potential normative work requirements
Final conclusions and recommendations based on the study findings.
The document follows a systematic evaluation methodology:
This is a skeleton document (V0.0.1) from SA4#135 (February 2026) containing only structural placeholders and editor's notes. No technical content, evaluation results, or specific protocols have been documented yet. The structure indicates a comprehensive study approach covering protocol analysis, scenario-based evaluation, and potential standardization pathways.
[FS_Q4RTC_MED] pCR on QUIC-based media delivery protocols
This contribution addresses one of the key objectives of the FS_Q4RTC_MED study item (approved in SA#110) by identifying and documenting existing and emerging QUIC-based media delivery protocols suitable for real-time communication. The document provides a comprehensive technical analysis of three IETF-developed protocols: MOQT, RTP over QUIC (ROQ), and WebTransport.
The document establishes the foundation by describing QUIC as a user-space UDP-based transport protocol with: - Built-in TLS 1.3 encryption - Connection migration support - Stream multiplexing - Pluggable congestion control - Optional unreliable datagrams (RFC 9221)
Key motivations for using QUIC for media transport include: - Lower latency: 1-RTT handshake with optional 0-RTT resumption - Independent stream processing: Eliminates head-of-line blocking across streams - Selective reliability and prioritization: Mix of reliable streams and unreliable datagrams - Always-on security: Built-in TLS 1.3 - Better mobility: Connection migration without call drops
Key control messages:
- SUBSCRIBE: Requests newly published Objects
- FETCH: Retrieves Objects from the past
- SUBSCRIBE_NAMESPACE: Discovers publishers for a given namespace
- PUBLISH and PUBLISH_NAMESPACE: Advertise available tracks
SUBGROUP_HEADER, FETCH_HEADER, control stream with CLIENT_SETUPOBJECT_DATAGRAM message for datagram-based deliveryMultiple open-source implementations identified: - Google's production-ready implementation (quiche) - Meta's experimental relay and encoder/player - Ozyegin University's MOQT library (moqtail.dev) - Cloudflare's implementation and relay network deployment - Commercial integrations: Bitmovin web player, Vindral live streaming, Red5 (upcoming support)
Three approaches specified: 1. One RTP packet per QUIC stream (not recommended due to excessive overhead) 2. Multiple RTP packets per stream with in-stream framing (length-prefixed) 3. QUIC datagrams: One RTP/RTCP packet per DATAGRAM frame (only flow ID needed)
Selection depends on application needs and HoL blocking tolerance: - Datagrams: Unordered, unreliable delivery, no HoL blocking - Streams: Reliable, ordered delivery with explicit prioritization
Open-source implementations exist: - TUM Go implementation - BBC Gstreamer plugin - Meetecho C library (imquic) supporting both ROQ and MOQT
No commercial deployments identified; further exploration FFS.
CONNECT with :protocol=webtransportCONNECT for setup, typically 1-byte session ID per streamThe document adds 18 new normative/informative references covering: - IETF drafts for MOQT, ROQ, WebTransport, LOC, MSF, SDP for ROQ - IETF RFCs for QUIC, RTP, SDP, HTTP/2, HTTP/3, QUIC datagrams - W3C WebTransport specification - Congestion control algorithms (GCC, SCReAM) - 3GPP TS 23.501 for 5G system architecture
[FS_Q4RTC_MED] pCR on Introduction to TR 26.836
This contribution provides the foundational introduction for TR 26.836, which addresses the study item FS_Q4RTC_MED approved in SA#110. The objective is to identify and document existing and emerging QUIC-based media delivery protocols suitable for real-time communication.
The document establishes the baseline understanding of QUIC by referencing the core IETF specifications:
Additional extensions and operational specifications are referenced: - RFC 9114: HTTP/3 - RFC 9221: Unreliable datagram extension - RFC 9309: Applicability guidance - RFC 9312: Manageability aspects
The contribution identifies several technical advantages of QUIC for media delivery:
The document identifies three QUIC-based application protocols under IETF standardization for real-time and interactive communication:
The contribution adds comprehensive normative references covering: - Core QUIC specifications (RFCs 8999, 9000, 9001, 9002) - QUIC extensions (RFCs 9114, 9221) - QUIC operational guidance (RFCs 9309, 9312) - Security foundation (RFC 8446 - TLS 1.3) - IETF work-in-progress drafts for MOQT, ROQ, and WebTransport
The changes propose additions to: - Clause 1 (Introduction): Complete technical introduction to QUIC and its benefits for media transport - Clause 2 (References): Addition of 12 new normative references ([y1] through [y12])
[FS_Q4RTC_MED] Considerations on application scenarios
This contribution from Nokia (as rapporteur) addresses the definition of application scenarios for the study on QUIC-based media delivery protocols in the context of the RTC System (FS_Q4RTC_MED). The scenarios will serve as the basis for evaluating QUIC-based media delivery protocols against existing WebRTC and (S)RTP-based frameworks as defined in TS 26.506 and TS 26.113.
The document references Objective 2 of the SID, which establishes three main evaluation components:
Notes: - Evaluation framework may be based on open-source network simulators (e.g., ns3) - Scenarios involve real-time audio/video communication using EVS, IVAS, H.264/AVC, and H.265/HEVC codecs
The document identifies critical aspects that must be considered when defining application scenarios:
The document acknowledges that not all scenarios will undergo network simulation using TR 26.934 test framework due to time and resource limitations. When simulation is not possible, analytical assessment of architectural and deployment impact should still be conducted.
A standardized template is proposed for scenario definition with the following structure:
Descriptive name (e.g., "Interactive XR Split Rendering")
Brief narrative explaining use cases, user interaction, and overall goal (example provided: XR headset user in collaborative design review with cloud rendering and 5G handovers)
Explanation of relationship to actual or anticipated 3GPP services and service enablers
The document proposes two actions:
This contribution establishes a structured methodology for defining and evaluating application scenarios in the QUIC-based RTC media delivery study. The main technical contributions are:
[FS_Q4RTC_MED, FS_QStream_MED] Considerations on the test framework design
This contribution addresses the coordination of test framework development for two QUIC-related study items: FS_Q4RTC_MED (QUIC for Real-Time Communications) and FS_QStream_MED (QUIC for Streaming). The document proposes a coordinated approach to avoid duplication of effort.
The evaluation framework for QUIC-based RTC is defined in objectives 2a and 2b of the SID:
Document potential deployment impacts on TS 26.506 delivery architecture, considering: - Current architectures - 3GPP core network architecture (TS 23.501) - UE implementations - Advantages/disadvantages including: efficiency, scalability, distributed deployment capability, impact on radio optimizations, flow control and management, security/privacy vs. traffic management, and implementation readiness
Notes: - Evaluation framework may be based on open-source network simulator (e.g., ns3) - Evaluation scenarios involve real-time audio and video communication using EVS/IVAS codecs for audio and H.264/AVC, H.265/HEVC for video (per TS 26.114)
The evaluation framework for QUIC-based streaming is defined in objectives 1-4, with 3b and 3c being most relevant:
Identify application scenarios and delivery characteristics for segmented media delivery services (uplink and downlink), including: - Low latency video streaming - Live streaming - On-demand and short-form video platforms
Identify existing and emerging segmented media streaming technologies, particularly QUIC-based technologies from TR 26.804: - DASH over HTTP/3 - MoQ - MPEG-DASH over WebTransport - MPEG-DASH Part 6 over QUIC
Determine existing metrics reflecting QoE (from TS 26.247, TR 26.944, ITU-T P.1203, CTA-2066, etc.): - Playback time from live edge - Start-up time - Rebuffering events and duration - Streaming quality - Respective QoS metrics if needed
Document potential impact of deploying QUIC-based streaming technologies on: - Media delivery architecture (TS 26.501) - Delivery protocols (TS 26.512) - Codecs and formats (TS 26.511)
Consider: current CDN architectures, 3GPP core network architecture (TS 23.501), UE implementation, encrypted content. Identify advantages/disadvantages including caching efficiency, scalability, distributed deployment capability, and implementation readiness.
Design test framework for collecting selected metrics to evaluate baseline (DASH over HTTP 1.1) against technologies identified in objective #2.
Evaluate selected technologies by collecting QoE metrics using the framework from objective #3 for use cases from objective #1, under 3GPP network conditions using mobile network traces. Develop network simulation setup and select network traces for relevant application scenarios.
Joint coordination on certain topics could streamline test framework development and ensure effective evaluation:
The following agreements are proposed:
Joint Initial Sessions: In the initial phases of both studies, address test framework-related contributions together during joint sessions. This will help clarify coordination opportunities until specific methodologies for each study are established.
Contribution Labeling: Proponents of relevant contributions should indicate when their contributions target the test framework to facilitate session scheduling.
Common Base Framework: Strive to create a common base framework on which both frameworks can build and branch out, reducing redundant implementation work.
Separate Application Scenario Evaluation: Contributions targeting evaluation of specific RTC or streaming-related application scenarios can be handled separately at the respective SWGs.
[FS_Q4RTC_MED] Work Plan v0.1
This document presents a draft work plan for the Rel-20 Study on QUIC-based media delivery for real-time communication (FS_Q4RTC_MED), which was agreed at SA4#134 and approved at SA#110 [SP-251661].
The study encompasses the following key objectives:
Identify existing and emerging QUIC-based media delivery protocols suitable for real-time communication and document their features, benefits, limitations and current applications.
Define an evaluation framework for QUIC-based media delivery protocols in the context of the RTC System as defined in TS 26.506 and TS 26.113, including:
NOTE 1: The evaluation framework may be based on an open-source network simulator such as ns3.
NOTE 2: Evaluation scenarios may involve real-time communication of audio (EVS and IVAS) and video (H.264/AVC and H.265/HEVC) as specified in TS 26.114.
Document potential impact of deploying QUIC-based technologies on the delivery architecture defined in TS 26.506, considering: - Current architectures - 3GPP core network architecture (TS 23.501) - UE implementations - Advantages and disadvantages including efficiency, scalability, distributed deployment capability, impact on radio optimizations, flow control and management, security/privacy versus traffic management, and readiness of general-purpose implementations
If sufficient evidence of benefits for selected QUIC-based media delivery protocols in the RTC context are identified:
NOTE 4: The study will take into account potential changes in the media delivery architecture as identified in other ongoing 3GPP studies.
Coordinate work with other 3GPP groups and the IETF as needed.
NOTE: Coordinate with FS_QStream_MED on the evaluation framework.
NOTE: Stage-2 normative work item for 5GA may be proposed here.
NOTE: Stage-3 normative work item for 5GA may be proposed here.
[FS_Q4RTC_MED] RTP over QUIC media delivery protocol for real-time communication
This contribution to TR 26.836 v0.0.1 documents RTP over QUIC (RoQ) as a media delivery protocol for real-time communication services. The document is submitted by InterDigital to the Study on QUIC-based media delivery for real-time communication and services.
The contribution adds two key normative references: - IETF RFC 9221: "An Unreliable Datagram Extension to QUIC" - IETF Draft draft-ietf-avtcore-rtp-over-quic-14: "RTP over QUIC (RoQ)" (Work in progress)
The contribution introduces RoQ as a framework for transporting RTP and RTCP data over QUIC protocol, providing: - A minimal and flexible mapping allowing existing RTP-based applications to operate over QUIC instead of UDP - Leveraging QUIC's built-in features: mandatory encryption, connection migration, multiplexing, and standardized congestion control - Support for both QUIC streams and QUIC datagrams for encapsulation - Transport-level feedback that can complement or replace traditional RTCP features
The contribution lists three open-source implementations: 1. RTP over QUIC implementation in Go (github.com/mengelbart/roq) 2. RTP-over-QUIC elements for GStreamer (github.com/bbc/gst-roq) 3. Meetecho's open source QUIC library for multimedia applications supporting RoQ and MoQ (github.com/meetecho/imquic)
This is a text proposal contribution adding a new subsection to the technical report, documenting RoQ protocol characteristics for consideration in the QUIC-based media delivery study.
[FS_Q4RTC_MED] Media over QUIC media delivery protocol for real-time communication
This contribution proposes additions to 3GPP TR 26.836 v0.0.1 (Study on QUIC-based media delivery for real-time communication and services) focusing on the Media over QUIC (MoQ) transport protocol. The document provides a comprehensive technical description of MoQ, its features, benefits, and limitations for real-time communication services.
The CR adds three new normative references to IETF drafts: - draft-ietf-moq-transport-16: "Media over QUIC Transport" - defines the core MOQT protocol - draft-ietf-moq-msf-00: "MOQT Streaming Format" - specifies streaming format mappings - draft-ietf-moq-loc-01: "Low Overhead Media Container" - defines container format with minimal overhead
Core Protocol Description: - MOQT is defined as a family of protocols for transporting real-time media (audio, video, synchronized data) over QUIC - Uses publisher/subscriber communication model - Supports optional relay-based distribution mechanisms - Can operate over native QUIC or WebTransport over QUIC - Designed for low-latency media delivery and scalable real-time communication
Protocol Stack: - Includes illustration of MOQT protocol stack showing layered architecture
Streaming Formats: - MSF (MOQT Streaming Format): Segment-based format for interoperable low-latency streaming (previously known as WARP) - LOC (Low Overhead Media Container): Aligned with WebCodecs for minimal overhead
Transport Layer Features: - Publish/Subscribe Model: Producers publish media data; consumers (clients/relays) subscribe to specific "Tracks" - QUIC Integration: Leverages QUIC streams for reliable, ordered delivery (avoiding head-of-line blocking) and datagrams for loss-tolerant scenarios
MSF Format Features: - Hierarchical Data Model: - Tracks: Sequence of groups - Groups: Temporal sequences acting as independent join points - Objects: Basic addressable units - Subgroups: Manage decoding dependencies on single stream
Catalogs: Specialized track containing metadata about available tracks, codecs, and initialization data; enables content discovery and selection via Common Catalog Format
Prioritization and Fetching:
Object prioritization and cancellation of obsolete objects (e.g., late video frames)
Scalability with MoQ Relays:
Low Latency and Congestion Control: - Minimal latency delivery leveraging QUIC's rapid congestion detection and response - Reduced connection establishment latency (0-RTT / 1-RTT) - No head-of-line blocking across independent streams - Ability to discard outdated media objects
Scalability: - Massive scaling through relays - Relays aggregate multiple subscriptions for same content into single upstream request - Reduces load on original publisher
Convergence: - Single transport protocol for both media contribution and distribution - Reduces need for protocol conversion or media repackaging at intermediate nodes
Web Compatibility: - Native browser support via WebTransport without custom plugins - Facilitates convergence between real-time media communication and web-based service platforms
Delivery Flexibility: - Choice between reliable stream-based or unreliable datagram-based delivery within same session - Selection based on content nature and latency requirements
QoS Configuration: - Different QoS configurations possible - Example: QUIC stream priorities for I-frames versus B-frames
Built-in Security: - Mandatory encryption based on TLS 1.3 - No support for unsecured modes - Simplified security model compared to RTP/SRTP-based solutions
Out-of-Band Discovery: - Initial discovery of servers and specific Track Namespaces handled outside protocol - Mechanisms exist for track discovery once session is established
Congestion Control Complexity: - Latency performance depends on congestion control algorithm used - Certain congestion control behaviors may introduce latency under specific network conditions - Requires careful selection or tuning for real-time services
MOQtail: - Implementation in Rust and TypeScript - Provides libraries for publisher, subscriber, and relay components - Features media application demos using LOC and CMSF formats - GitHub: https://github.com/moqtail/moqtail
moq-encoder-player: - Facebook Experimental implementation - GitHub: https://github.com/facebookexperimental/moq-encoder-player
Cloudflare MoQ Service: - Cloudflare's implementation of MoQ protocol - Deployed MoQ Relay Network (MRN) on Cloudflare infrastructure - Provides large-scale media streaming using MoQ - Reference: https://blog.cloudflare.com/moq/
[FS_Q4RTC_MED] WebTransport protocol for real-time communication
This CR documents the WebTransport media delivery protocol, including its features, benefits, and limitations for use in real-time communication services within the ongoing study on QUIC-based media delivery protocols.
The CR adds six new normative/informative references related to WebTransport: - IETF draft-ietf-webtrans-overview (WebTransport Protocol Framework) - IETF draft-ietf-webtrans-http3 (WebTransport over HTTP/3) - IETF draft-ietf-webtrans-http2 (WebTransport over HTTP/2) - WebTransport API (MDN documentation) - W3C Working Draft for WebTransport - IETF WebTransport Working Group Charter
This CR provides comprehensive documentation of WebTransport as a candidate protocol for QUIC-based real-time communication services, covering its technical characteristics, advantages for web-based RTC applications, deployment constraints, and current implementation status.
[FS_Q4RTC_MED] Application scenario: Real-time Peer to Application to Peer communication
This contribution to TR 26.836 (Study on QUIC-based media delivery for real-time communication and services) proposes the addition of a Peer to Application to Peer (P2A2P) application scenario for evaluating QUIC-based media delivery protocols in real-time communication services. The document references existing 3GPP specifications (TS 23.228 and TS 26.114) as the basis for this scenario.
The CR adds three new normative references to support the P2A2P scenario:
The scenario describes an RTC session where:
The AS is characterized as a media-aware entity that actively processes real-time media streams:
Describes RTC augmented by shared XR scenes with:
Three participant configurations are defined:
Three detailed use cases are referenced:
Seamless Immersive Reality in Education (Clause 9.5) - Supports local, hybrid, or fully immersive classroom configurations - Virtual objects for learning enhancement
Seamless Holographic Telepresence in Healthcare (Clause 9.8) - Highly immersive real-time interactions between patients and medical practitioners - Recreates physical co-presence using holograms, avatars, and multi-sensory media - Requires synchronized multi-modal data streams (video, audio, haptics, motion, volumetric data) - Supports six degrees of freedom (6DoF) - Emphasizes security and privacy for sensitive biometric information (facial features, voiceprints, gestures, health signals)
Personalized Interactive Immersive Guided Tour (Clause 9.12) - Combines location-aware MR/XR with avatars and multi-modal interaction - Remote touristic guide represented by personalized avatars - Heterogeneous 5G/6G-connected devices (AR glasses, XR headsets, smartphones, haptic wearables, immersive audio) - Personalized experience: individual choice of immersion level, devices, language, avatar appearance, content type - AI-based analysis of gaze, facial expressions, and behavior for contextual content adaptation - Rich XR features: 2D/3D video, volumetric video, 6DoF movement, immersive audio, tactile feedback - Supports both indoor and outdoor locations
This CR establishes P2A2P as a relevant application scenario for evaluating QUIC-based media delivery in RTC services, particularly emphasizing:
[FS_Q4RTC_MED] Application scenario: Peer to Application (P2A) with split rendering
This Change Request introduces a new application scenario for the Study on QUIC-based media delivery for real-time communication (RTC) services. The contribution focuses on defining the Peer to Application (P2A) scenario with split rendering as specified in TS 26.506 and TS 26.565.
The document adds a new normative reference:
The contribution defines a split rendering architecture where:
Transmission of captured data to application server
Application Server Functions:
The scenario requires:
Two operational modes are defined:
The contribution identifies specific network support needs:
The contribution maps the P2A split rendering scenario to three specific use cases from TR 22.870:
Immersive gaming (clause 9.2): Real-time immersive gaming and XR with multi-modal inputs, remote compute-intensive rendering and AI processing, requiring secured low-latency bidirectional media delivery
XR rendering offload support (clause 9.4): Lightweight XR devices offloading rendering and processing to edge/cloud servers, requiring real-time exchange of user inputs and rendered media with tight latency constraints and network-assisted optimization
Mixed reality gaming (clause 9.9): Multiplayer MR gaming with synchronized virtual scene based on common spatial map, continuous upload of environmental data to cloud server, real-time scene updates distribution to all participants under varying mobility and network conditions
This contribution establishes a foundational application scenario for evaluating QUIC-based media delivery protocols in the context of split rendering services. It clearly defines the functional split, communication requirements, and maps to existing 6G use case requirements, providing a concrete basis for protocol evaluation and optimization work in the study item.
[FS_Q4RTC_MED] Application scenario: Conference using QUIC-based media protocols for RTC
This contribution addresses the Study on QUIC-based media delivery for real-time communication and services (FS_Q4RTC_MED). The focus is on identifying and documenting relevant application scenarios for evaluating QUIC-based media delivery protocols, specifically for conference applications in real-time communication services.
Addition of normative reference: - [X.1] 3GPP TR 22.870: "Study on 6G Use Cases and Service Requirements"
The contribution defines a conference application scenario enabling multiple UEs (smartphones, tablets, smart glasses) to participate in real-time interactive sessions from web-based or native clients. Key characteristics include: - Support for audio, video, haptic media and data sharing (chat, presence, screen-sharing metadata) - Reliable control signaling and non-media data - Low latency and continuity prioritization for media delivery - Support for different browsers and dedicated applications
Architecture characteristics: - Media streams (audio/video/haptic) from all participants sent to central conferencing server - Server includes composition function/media mixer - Mixer combines different input streams into single composite output stream per session - All UEs receive identical combined/mixed streams - Control and signaling messages exchanged between UEs and conferencing server
Functional aspects: - Capability and state exchange between all parties - Dynamic adaptation by media mixer to changes (resolution, video source) - Server manages admission of new participants
Architecture characteristics: - Participants subscribe to audio/video streams published by remote participants - Central conferencing server manages subscription and publish mechanisms - Dynamic subscription model: UEs can subscribe to one or more streams, changeable over time - Composition performed on UE side
Example scenarios: - UE1 subscribes to all audio and video streams from other UEs - UE2 subscribes selectively (e.g., video from UE1, audio from UE1/UE3/UE4) - Dynamic changes supported (e.g., UE2 later subscribes to UE4 video)
The contribution maps the two conference architectures to specific use cases from TR 22.870:
The contribution provides rationale for QUIC-based transport for immersive use cases based on alignment with TR 22.870 requirements:
Key requirements addressed: - Low latency - Bidirectional communication - High reliability - Multi-modal traffic support - Strong security
QUIC protocol advantages: - Encrypted-by-default communication - Stream multiplexing without head-of-line blocking - Robustness to packet loss and network variability - Built-in standardized congestion control and loss recovery mechanisms
These characteristics make QUIC suitable for interactive and immersive communication application scenarios.